The Iterative Level Design Process of Bethesda Game Studios

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The Iterative Level Design Process of Bethesda Game Studios

Post by Bethesda » Mon Jun 02, 2014 9:56 am

The Iterative Level Design Process of Bethesda Game Studios

Back in March of this year, BGS senior designer Joel Burgess made the trek out to San Francisco to be apart of the 2014 Game Developers Conference. During the week, Joel presented the following presentation to industry peers focused on level design. For the prospective game designers out there, Joel was nice enough to bring […]

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