Battlefield 4 High-Performance Server Solution

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DICE
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Battlefield 4 High-Performance Server Solution

Post by DICE » Fri Apr 25, 2014 1:26 am

Battlefield 4 High-Performance Server Solution

Hi everyone, As you know, we’ve been looking into resolving the “rubber banding” that some players on certain platforms have experienced with Battlefield 4 after the recent release of Naval Strike.  We’ve found that the root cause of the issue was a configuration of certain hardware types dedicated to 64-player matches. We have invested in [...]

http://blogs.battlefield.com/2014/04/ba ... -solution/



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