Development Diary: Building Communities on PS4
Posted: Wed Dec 09, 2015 7:50 am
Development Diary: Building Communities on PS4
Clan support on a console sounds easy enough to do, but consider... it's never been done before, and maybe for good reasons. It's big. It's messy. It impacts everything. It's not easy. That's why building Communities for PS4 appealed to Khoi Do, a senior engineer on the PlayStation Network team. "I actually switched teams because of this feature," says Do. "There were a lot of question marks. I was a little worried, but that made it fun."
http://feedproxy.google.com/~r/PSBlog/~3/MerA4pmTggo/
Clan support on a console sounds easy enough to do, but consider... it's never been done before, and maybe for good reasons. It's big. It's messy. It impacts everything. It's not easy. That's why building Communities for PS4 appealed to Khoi Do, a senior engineer on the PlayStation Network team. "I actually switched teams because of this feature," says Do. "There were a lot of question marks. I was a little worried, but that made it fun."
http://feedproxy.google.com/~r/PSBlog/~3/MerA4pmTggo/