Tetris Effect Adds A New Strategic Layer to the Decades-Old
Posted: Mon Jun 25, 2018 7:11 am
Tetris Effect Adds A New Strategic Layer to the Decades-Old Game⦠And it Works
Tetris Effect is, obviously, a Tetris game. What it less obviously is, though, is a culmination of Tetsuya Mizuguchi's entire body of work.
In a turn of events that makes more and more sense the more I think about it, the man who launched Rez in 2001 and Lumines in 2004 -- as well as multiple sequels and re-releases of each -- has ended up in charge of a new Tetris game coming to PS4 and PS VR this fall. Tetris Effect blends the time-tested gameplay of Tetris with Lumines-style level themes and progression, wrapped in the Rez-like audiovisual bliss that can only come with a Mizuguchi-directed experience. Especially in VR with a nice set of headphones on, Tetris Effect is a perfect, inspiring fusion of the best parts of these three classic experiences.
http://feedproxy.google.com/~r/PSBlog/~3/6CbkoMOrNJI/
Tetris Effect is, obviously, a Tetris game. What it less obviously is, though, is a culmination of Tetsuya Mizuguchi's entire body of work.
In a turn of events that makes more and more sense the more I think about it, the man who launched Rez in 2001 and Lumines in 2004 -- as well as multiple sequels and re-releases of each -- has ended up in charge of a new Tetris game coming to PS4 and PS VR this fall. Tetris Effect blends the time-tested gameplay of Tetris with Lumines-style level themes and progression, wrapped in the Rez-like audiovisual bliss that can only come with a Mizuguchi-directed experience. Especially in VR with a nice set of headphones on, Tetris Effect is a perfect, inspiring fusion of the best parts of these three classic experiences.
http://feedproxy.google.com/~r/PSBlog/~3/6CbkoMOrNJI/