Origin Story: Kazunori Yamauchi & Shuhei Yoshida Look Back a
Posted: Fri Oct 13, 2017 4:26 am
Origin Story: Kazunori Yamauchi & Shuhei Yoshida Look Back at Gran Turismo’s Inception
Kazunori Yamauchi wasn't meant to be making Gran Turismo. When he began his work on PlayStation's landmark racing game, little did he know that he was breaking ground on a series that would stand right alongside PlayStation, right up to the latest entry in the series, Gran Turismo Sport.
Back in 1993, over a year before PlayStation was launched in Japan, Yamauchi was a producer for Sony Music Entertainment's small videogame development team. And one day he met a young business planner called Shuhei Yoshida, who had just joined the PlayStation development team led by Ken Kutaragi.
http://feedproxy.google.com/~r/PSBlog/~3/3l0H_p6SGuY/
Kazunori Yamauchi wasn't meant to be making Gran Turismo. When he began his work on PlayStation's landmark racing game, little did he know that he was breaking ground on a series that would stand right alongside PlayStation, right up to the latest entry in the series, Gran Turismo Sport.
Back in 1993, over a year before PlayStation was launched in Japan, Yamauchi was a producer for Sony Music Entertainment's small videogame development team. And one day he met a young business planner called Shuhei Yoshida, who had just joined the PlayStation development team led by Ken Kutaragi.
http://feedproxy.google.com/~r/PSBlog/~3/3l0H_p6SGuY/